Quite simply, we want to make sure we give Diablo 4 the space for a clear announcement. If you haven’t seen those yet - check them out.Ī lot of people have been asking me why we didn’t talk about Immortal on the main stage. "It doesn’t make sense to me, or really anyone at Blizzard that we would just say ‘Oh! Let’s stop working on these PC games, there’s no future in them.’ That’s not our view at all.We’ve wrapped up BlizzCon 2019 and I want to check in here and share more information.įirst, if you haven’t already seen we have both an official blog update and development video update: So that’s probably the biggest lesson: not double underscoring that piece and taking that for granted. That doesn’t mean we’re not going to be continuing to make awesome PC games and awesome console games like we have in the past. "I think there’s a tendency to hear, or we didn’t do a good job of articulating ‘look this is a neat thing that we think we can do.’ Or we think that we can bring some of our franchises to the mobile platform and have them be cool, good, Blizzard-quality experiences. But fundamentally our roots are PC, a strong PC game company, and that’s not going to change. And those have been good things, that I think a lot of people have resonated with. "And in the last few years, we’ve moved Diablo 3 to console, we’ve moved Overwatch to console, we’ve moved Diablo 3 to Switch. "We started our journey in ye-olden times as a console company, and then we migrated to PC,” said Brack. Brack addressed fan concerns that, with Diablo Immortal being a mobile game and various PC games moving over to consoles, Blizzard has shifted its focus away from PC.
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